Java Networking: Socket Programming

Java Networking: Socket Programming
Java provides a powerful networking API in the java.net package that allows developers to create network-based applications using sockets.
1. What is Socket Programming?
A socket is an endpoint for communication between two machines. Java's socket programming enables communication using TCP (Transmission Control Protocol) and UDP (User Datagram Protocol).
🔹 TCP (Transmission Control Protocol) – Reliable, connection-based communication.
🔹 UDP (User Datagram Protocol) – Faster, connectionless, and less reliable.
2. Java Socket API Overview
Main Classes in java.net for Socket Programming
Class Description
Socket Used for creating a client socket.
ServerSocket Used for creating a server socket that listens for client requests.
InetAddress Represents an IP address.
DatagramSocket Used for UDP communication.
DatagramPacket Represents UDP packets.
3. TCP Socket Programming (Client-Server Model)
A TCP connection follows these steps:
The server creates a ServerSocket and waits for clients.
The client connects using a Socket.
Both communicate using input and output streams.
3.1 TCP Server Code
The server waits for a client to connect and sends a response.
import java.io.*;
import java.net.*;
public class TCPServer {
public static void main(String[] args) {
int port = 5000; // Port number
try (ServerSocket serverSocket = new ServerSocket(port)) {
System.out.println("Server is listening on port " + port);
while (true) {
Socket socket = serverSocket.accept(); // Accept client connection
System.out.println("Client connected");
// Create input and output streams
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
String message = in.readLine(); // Read client message
System.out.println("Received: " + message);
out.println("Hello from Server!"); // Send response to client
socket.close(); // Close connection
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.io.*;
import java.net.*;
public class TCPClient {
public static void main(String[] args) {
String serverAddress = "localhost"; // Server address
int port = 5000; // Port number
try (Socket socket = new Socket(serverAddress, port)) {
// Create input and output streams
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
out.println("Hello Server!"); // Send message to server
String response = in.readLine(); // Read response from server
System.out.println("Server says: " + response);
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.net.*;
public class UDPServer {
public static void main(String[] args) {
int port = 5000;
byte[] buffer = new byte[1024];
try (DatagramSocket socket = new DatagramSocket(port)) {
System.out.println("UDP Server is listening on port " + port);
while (true) {
DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
socket.receive(packet); // Receive packet from client
String received = new String(packet.getData(), 0, packet.getLength());
System.out.println("Received: " + received);
// Send response to client
String response = "Hello from UDP Server!";
byte[] responseData = response.getBytes();
DatagramPacket responsePacket = new DatagramPacket(
responseData, responseData.length, packet.getAddress(), packet.getPort()
);
socket.send(responsePacket); // Send response
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
import java.net.*;
public class UDPClient {
public static void main(String[] args) {
String serverAddress = "localhost";
int port = 5000;
try (DatagramSocket socket = new DatagramSocket()) {
String message = "Hello UDP Server!";
byte[] buffer = message.getBytes();
InetAddress address = InetAddress.getByName(serverAddress);
DatagramPacket packet = new DatagramPacket(buffer, buffer.length, address, port);
socket.send(packet); // Send message
// Receive response
byte[] responseBuffer = new byte[1024];
DatagramPacket responsePacket = new DatagramPacket(responseBuffer, responseBuffer.length);
socket.receive(responsePacket);
String response = new String(responsePacket.getData(), 0, responsePacket.getLength());
System.out.println("Server says: " + response);
} catch (Exception e) {
e.printStackTrace();
}
}
}